![]() ![]() ![]() I do think that I would like to eventually return to a very detailed weekly update, but I’ve yet to figure out a way to do that in a sustainable fashion, so hopefully you’ll bear with me until then. At one point its as incredibly detailed as to what I was doing, and then got general, and then back to a bit more specific again. Or perhaps a bluesy, rainy, outdoor scene that symbolizes the feeling of loss on two levels: the personal loss of one game and the decline of Go in the modern era.Can you believe that this post represents a full year of my Friday Go Forward posts? As I glance through some of my earlier ones, I have to say that it’s interesting to see how the series has changed over time. The feeling of getting stronger, of vanquishing opponents in the purest of intellectual games. Perhaps try to capture that feeling that we’ve all had. Both images, however, are without a point, without a statement. Honestly, the quality of your render far outstrips my measly attempt. Go has a rich history, so much deeper than two bowls on a tatami. Use flat jade stones, ancient Chinese style: dark jade and light jade.Learn about the game’s history in Japan and take something from the book that inspires you. Read Invincible: The Games of Shusaku.A statue with its two eyes slightly emphasized.A pile of slain dragons, from the point of view of a Samurai Go player.Perhaps even two dragons playing Go! (Now that would be something to behold.).The pinnacle of Go: an abandoned game played within a Chinese imperial courtyard, with W “obviously” losing (by a few points) takes place in the autumn, with colourful leaves.The dark side of Go: bangneki… a gambler’s game in the dingy alley ways of South Korean cities.A “Chess for Dummies” book, ripped up and discarded.Mountains (Fuji?) to represent a physical challenge, as a metaphor for the intellectual might of Go.Katanas on the wall perhaps one fallen, leaning on the wall, or a broken katana blade tipped over an old pool of blood.So think about the message, and perhaps consider adding symbolic, or just atypical, imagery: Some of my favourites are the ones that depict Samurai fights. Look over some of the old Japanese artwork involving Go. Over all, stunning, fun, and a picture any Go player would be thrilled to see. What is the focus of the image? Right now, the clock and stool are competing with the board.When you have stones adjacent, they should touch and shift each other out of perfect alignment. This was done deliberately to give the game a visual texture (as was the board being rectangular, which you already know). Japanese stones are made just slightly larger than the spaces on the board they occupy. “The Wave” (on the fan) is a bit over-done for Japanese images consider a different image.Perhaps something a bit symbolic for the sign, instead of a picture of a Goban? (The picture of the Goban will only emphasize any unrealistic features of the 3D Goban.).The lids lack the typical depth for holding captures (in Japanese scoring, the captures are kept).Bowls are usually a bit wider at the top.White stones from clamshell, which has a much more subtle pink texture, and not very opalescent. Black stones are made from slate, which is not shiny glossy, but matte glossy. Also, given that there’s a kifu and beginner book on the table and a fan on the goban, the clock itself is out of place – it looks like a study session, not a competition. The light on the clock is distracting.The short edges of the tatami mat are strange.Likewise, vary the textures on the tatami mats to avoid the “copy/paste” look.Rotate the textures on the bowls so that they don’t look the same.Make the bowls out of kaya as well (when purchasing a floor board, matching Go bowls are almost mandatory).The cramped feeling of the room is very Japan.The asymmetrical pattern on the screen is a wonderful mimicry.Having a sign on the wall can’t go wrong.What joseki was played out in the corner? It looks far too advantageous for black. Showing a possible Go position on the board is cool.The blend of the ancient and modern is quite interesting.The tatami mat has a wonderful texture.(Feed in an SGF file and it spits out a rendered animation of stones smacking down on the board.) The idea was to create a 3D SGF replayer in a realistic Asian setting. I’m a 2 dan player and have rendered a Goban scene before. ![]()
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